src/test/basilisk.c

    Computation of a levelset field from a contour

    This test case illustrates how to import a contour, represented using a vector graphics file format, here an encapsulated Postscript file and represent it within Basilisk as a distance (i.e. levelset) field.

    We will also use this distance function to compute a VOF representation of the contour, and test the tag() function.

    #include "utils.h"
    #include "distance.h"
    #include "fractions.h"
    #include "tag.h"
    #include "view.h"
    
    int main()
    {

    The .eps file was created using inkscape (or any other vector graphics editor). The .gnu file is obtained from the .eps file using

    pstoedit -f gnuplot -flat 0.1 basilisk.eps basilisk.gnu

    This gives the following curve

    set term @SVG size 640,240
    set size ratio -1
    plot 'basilisk.gnu' w l t ''
    (script)

    (script)

    The pairs of coordinates defining the (oriented) segments are then read using:

      coord * p = input_xy (fopen ("basilisk.gnu", "r"));

    We can optionally add noise to the representation, to check the robustness of the reconstruction for self-intersecting, non-closed curves.

    #if 0
      double amp = .0;
      coord * i = p;
      while (i->x != nodata) {
        i->x += amp*noise(), i->y += amp*noise();
        printf ("%g %g\n", i->x, i->y);
        i++;
        i->x += amp*noise(), i->y += amp*noise();
        printf ("%g %g\n\n", i->x, i->y);
        i++;
      }
      fflush (stdout);
    #endif
    
      init_grid (8);
      size (105);
      origin (-5, -5);

    We initialise the distance field d and refine the mesh according to the error on this field.

      scalar d[];
      distance (d, p);
      while (adapt_wavelet ({d}, (double[]){1e-2}, 12).nf);

    We tag each letter (counting the dots on the i’s).

    Tagged regions.

    Tagged regions.

      scalar tt[];
      foreach()
        tt[] = d[] < 0;
      int n = tag (tt);
      output_ppm (tt, file = "tag.png", n = 512, box = {{-5,-5},{100,30}},
    	      map = randomap, min = 0, max = n);
      assert (n == 8);

    We initialise a vertex distance field by interpolating the centered distance field, and use this to compute VOF fractions and facets.

      vertex scalar phi[];
      scalar f[];
      foreach_vertex()
        phi[] = (d[] + d[-1] + d[0,-1] + d[-1,-1])/4.;
      face vector s[];
      fractions (phi, f, s);
      output_facets (f, stderr, s);

    Here we compute the number of segments intersected by the neighborhood (a sphere of diameter 3\Delta) of each cell.

      scalar nt[], surface = d.surface;
      foreach() {
        nt[] = 0;
        if (surface[]) {
          coord ** p = (coord **) double_to_pointer (surface[]);
          while (*p)
    	nt[]++, p++;
        }
      }

    We display the resulting curves and meshes.

      view (fov = 6.98459, tx = -0.444569, ty = -0.137936,
    	width = 640, height = 242);
      for (double val = -20; val <= 20; val += 2.)
        isoline ("phi", val, lw = 0.5);
      squares ("level", min = 2, max = 12);
      save ("mesh.png");
    Adaptive mesh and isolines of distance function.

    Adaptive mesh and isolines of distance function.

    Note that the input curve is self-intersecting. The algorithm used to compute the distance function is robust but gives the artefact illustrated below.

      view (fov = 1.64446, tx = -0.309322, ty = -0.0840683,
    	width = 449, height = 303);
      draw_vof ("f", "s");
      save ("self.png");
    The input curve represented through its VOF discretisation.](basil

    The input curve represented through its VOF discretisation.](basil

    }