src/fractions.h

    Volume fractions

    These functions are used to maintain or define volume and surface fractions either from an initial geometric definition or from an existing volume fraction field.

    We will use basic geometric functions for square cut cells and the “Mixed-Youngs-Centered” (MYC) normal approximation of Ruben Scardovelli.

    #include "geometry.h"
    #if dimension == 1
    coord mycs (Point point, scalar c) {
      return (coord){sign(c[-1] - c[1])};
    }
    #elif dimension == 2
    # include "myc2d.h"
    #else // dimension == 3
    # include "myc.h"
    #endif

    By default the interface normal is computed using the MYC approximation. This can be overloaded by redefining this macro.

    #ifndef interface_normal
    # define interface_normal(point, c) mycs (point, c)
    #endif

    Coarsening and refinement of a volume fraction field

    On trees, we need to define how to coarsen (i.e. “restrict”) or refine (i.e. “prolongate”) interface definitions (see geometry.h for a basic explanation of how interfaces are defined).

    #if TREE
    
    void fraction_refine (Point point, scalar c)
    {

    If the parent cell is empty or full, we just use the same value for the fine cell.

      double cc = c[];
      if (cc <= 0. || cc >= 1.)
        foreach_child()
          c[] = cc;
      else {

    Otherwise, we reconstruct the interface in the parent cell.

        coord n = mycs (point, c);
        double alpha = plane_alpha (cc, n);

    And compute the volume fraction in the quadrant of the coarse cell matching the fine cells. We use symmetries to simplify the combinations.

        foreach_child() {
          static const coord a = {0.,0.,0.}, b = {.5,.5,.5};
          coord nc;
          foreach_dimension()
    	nc.x = child.x*n.x;
          c[] = rectangle_fraction (nc, alpha, a, b);
        }
      }
    }

    Finally, we also need to prolongate the reconstructed value of \alpha. This is done with the simple formula below. We add an attribute so that we can access the normal from the refinement function.

    attribute {
      vector n;
    }
    
    static void alpha_refine (Point point, scalar alpha)
    {
      vector n = alpha.n;
      double alphac = 2.*alpha[];
      coord m;
      foreach_dimension()
        m.x = n.x[];
      foreach_child() {
        alpha[] = alphac;
        foreach_dimension()
          alpha[] -= child.x*m.x/2.;
      }
    }
    
    #endif // TREE

    Computing volume fractions from a “levelset” function

    Initialising a volume fraction field representing an interface is not trivial since it involves the numerical evaluation of surface integrals.

    Here we define a function which allows the approximation of these surface integrals in the case of an interface defined by a “levelset” function \Phi sampled on the vertices of the grid.

    By convention the “inside” of the interface corresponds to \Phi > 0.

    The function takes the vertex scalar field \Phi as input and fills c with the volume fraction and, optionally if it is given, s with the surface fractions i.e. the fractions of the faces of the cell which are inside the interface.

    Volume and surface fractions

    Volume and surface fractions

    trace
    void fractions (vertex scalar Phi, scalar c,
    		face vector s = {0}, double val = 0.)
    {
    #if dimension > 1
      face vector as = automatic (s);

    We store the positions of the intersections of the surface with the edges of the cell in vector field p. In two dimensions, this field is just the transpose of the line fractions s, in 3D we need to allocate a new field.

    #if dimension == 3
      vector p[];
    #else // dimension == 2
      vector p;
      p.x = as.y; p.y = as.x;
    #endif

    Line fraction computation

    We start by computing the line fractions i.e. the (normalised) lengths of the edges of the cell within the surface.

      foreach_edge() {

    If the values of \Phi on the vertices of the edge have opposite signs, we know that the edge is cut by the interface.

        if ((Phi[] - val)*(Phi[1] - val) < 0.) {

    In that case we can find an approximation of the interface position by simple linear interpolation. We also check the sign of one of the vertices to orient the interface properly.

          p.x[] = (Phi[] - val)/(Phi[] - Phi[1]);
          if (Phi[] < val)
    	p.x[] = 1. - p.x[];
        }

    If the values of \Phi on the vertices of the edge have the same sign (or are zero), then the edge is either entirely outside or entirely inside the interface. We check the sign of both vertices to treat limit cases properly (when the interface intersects the edge exactly on one of the vertices).

        else
          p.x[] = (Phi[] > val || Phi[1] > val);
      }

    Surface fraction computation

    We can now compute the surface fractions. In 3D they will be computed for each face (in the z, x and y directions) and stored in the face field s. In 2D the surface fraction in the z-direction is the volume fraction c.

    #if dimension == 3

    In 3D we need to prevent boundary conditions, since this would impose vertex field BCs which are not (apparently) consistent for the edge intersection coordinates. This can probably be improved.

      foreach_dimension()
        p.x.dirty = false;
      
      scalar s_x = as.x, s_y = as.y, s_z = as.z;
      foreach_face(z,x,y)
    #else // dimension == 2
      scalar s_z = c;
      foreach()
    #endif
      {

    We first compute the normal to the interface. This can be done easily using the line fractions. The idea is to compute the circulation of the normal along the boundary \partial\Omega of the fraction of the cell \Omega inside the interface. Since this is a closed curve, we have \displaystyle \oint_{\partial\Omega}\mathbf{n}\;dl = 0 We can further decompose the integral into its parts along the edges of the square and the part along the interface. For the case pictured above, we get for one component (and similarly for the other) \displaystyle - s_x[] + \oint_{\Phi=0}n_x\;dl = 0 If we now define the average normal to the interface as \displaystyle \overline{\mathbf{n}} = \oint_{\Phi=0}\mathbf{n}\;dl We have in the general case \displaystyle \overline{\mathbf{n}}_x = s_x[] - s_x[1,0] and \displaystyle |\overline{\mathbf{n}}| = \oint_{\Phi=0}\;dl Note also that this average normal is exact in the case of a linear interface.

        coord n;
        double nn = 0.;
        foreach_dimension(2) {
          n.x = p.y[] - p.y[1];
          nn += fabs(n.x);
        }

    If the norm is zero, the cell is full or empty and the surface fraction is identical to one of the line fractions.

        if (nn == 0.)
          s_z[] = p.x[];
        else {

    Otherwise we are in a cell containing the interface. We first normalise the normal.

          foreach_dimension(2)
    	n.x /= nn;

    To find the intercept \alpha, we look for edges which are cut by the interface, find the coordinate a of the intersection and use it to derive \alpha. We take the average of \alpha for all intersections.

          double alpha = 0., ni = 0.;
          for (int i = 0; i <= 1; i++)
    	foreach_dimension(2)
    	  if (p.x[0,i] > 0. && p.x[0,i] < 1.) {
    	    double a = sign(Phi[0,i] - val)*(p.x[0,i] - 0.5);
    	    alpha += n.x*a + n.y*(i - 0.5);
    	    ni++;
    	  }

    Once we have \mathbf{n} and \alpha, the (linear) interface is fully defined and we can compute the surface fraction using our pre-defined function. For marginal cases, the cell is full or empty (ni == 0) and we look at the line fractions to decide.

          if (ni == 0)
    	s_z[] = max (p.x[], p.y[]);
          else if (ni != 4)
    	s_z[] = line_area (n.x, n.y, alpha/ni);
          else {
    #if dimension == 3
    	s_z[] = (p.x[] + p.x[0,1] + p.y[] + p.y[1] > 2.);
    #else
    	s_z[] = 0.;
    #endif
          }
        }
      }

    Volume fraction computation

    To compute the volume fraction in 3D, we use the same approach.

    #if dimension == 3
      foreach() {

    Estimation of the average normal from the surface fractions.

        coord n;
        double nn = 0.;
        foreach_dimension(3) {
          n.x = as.x[] - as.x[1];
          nn += fabs(n.x);
        }
        if (nn == 0.)
          c[] = as.x[];
        else {
          foreach_dimension(3)
    	n.x /= nn;

    We compute the average value of alpha by looking at the intersections of the surface with the twelve edges of the cube.

          double alpha = 0., ni = 0.;
          for (int i = 0; i <= 1; i++)
    	for (int j = 0; j <= 1; j++)
    	  foreach_dimension(3)
    	    if (p.x[0,i,j] > 0. && p.x[0,i,j] < 1.) {
    	      double a = sign(Phi[0,i,j] - val)*(p.x[0,i,j] - 0.5);
    	      alpha += n.x*a + n.y*(i - 0.5) + n.z*(j - 0.5);
    	      ni++;
    	    }

    Finally we compute the volume fraction.

          if (ni == 0)
    	c[] = as.x[];
          else if (ni < 3 || ni > 6)
    	c[] = 0.; // this is important for robustness of embedded boundaries
          else
    	c[] = plane_volume (n, alpha/ni);
        }
      }
    #endif // dimension == 3
    #else  // dimension == 1
      if (s.x.i)
        foreach_face()
          s.x[] = Phi[] > 0.;
      foreach()
        if ((Phi[] - val)*(Phi[1] - val) < 0.) {
          c[] = (Phi[] - val)/(Phi[] - Phi[1]);
          if (Phi[] < val)
    	c[] = 1. - c[];
        }
        else
          c[] = (Phi[] > val || Phi[1] > val);
    #endif
    }

    The convenience macros below can be used to define volume and surface fraction fields directly from a function.

    #define fraction(f,func) do {			\
        vertex scalar phi[];			\
        foreach_vertex()				\
          phi[] = func;				\
        fractions (phi, f);				\
      } while(0)
    
    #define solid(cs,fs,func) do {			\
        vertex scalar phi[];			\
        foreach_vertex()				\
          phi[] = func;				\
        fractions (phi, cs, fs);			\
      } while(0)

    Boolean operations

    Implicit surface representations have the advantage of allowing simple constructive solid geometry operations.

    #define intersection(a,b)   min(a,b)
    #define union(a,b)          max(a,b)
    #define difference(a,b)     min(a,-(b))

    Interface reconstruction from volume fractions

    The reconstruction of the interface geometry from the volume fraction field requires computing an approximation to the interface normal.

    Youngs normal approximation

    This a simple, but relatively inaccurate way of approximating the normal. It is simply a weighted average of centered volume fraction gradients. We include it as an example but it is not used.

    coord youngs_normal (Point point, scalar c)
    {
      coord n;
      double nn = 0.;
      assert (dimension == 2);
      foreach_dimension() {
        n.x = (c[-1,1] + 2.*c[-1,0] + c[-1,-1] -
    	   c[+1,1] - 2.*c[+1,0] - c[+1,-1]);
        nn += fabs(n.x);
      }
      // normalize
      if (nn > 0.)
        foreach_dimension()
          n.x /= nn;
      else // this is a small fragment
        n.x = 1.;
      return n;
    }

    Normal approximation using MYC or face fractions

    coord facet_normal (Point point, scalar c, face vector s)
    {
      if (s.x.i >= 0) { // compute normal from face fractions
        coord n;
        double nn = 0.;
        foreach_dimension() {
          n.x = s.x[] - s.x[1];
          nn += fabs(n.x);
        }
        if (nn > 0.)
          foreach_dimension()
    	n.x /= nn;
        else
          foreach_dimension()
    	n.x = 1./dimension;
        return n;
      }
      return interface_normal (point, c);
    }

    Interface reconstruction

    The reconstruction function takes a volume fraction field c and returns the corresponding normal vector field n and intercept field \alpha.

    trace
    void reconstruction (const scalar c, vector n, scalar alpha)
    {
      foreach() {

    If the cell is empty or full, we set \mathbf{n} and \alpha only to avoid using uninitialised values in alpha_refine().

        if (c[] <= 0. || c[] >= 1.) {
          alpha[] = 0.;
          foreach_dimension()
    	n.x[] = 0.;
        }
        else {

    Otherwise, we compute the interface normal using the Mixed-Youngs-Centered scheme, copy the result into the normal field and compute the intercept \alpha using our predefined function.

          coord m = interface_normal (point, c);
          foreach_dimension()
    	n.x[] = m.x;
          alpha[] = plane_alpha (c[], m);
        }
      }
    
    #if TREE

    On a tree grid, for the normal to the interface, we don’t use any interpolation from coarse to fine i.e. we use straight “injection”.

      foreach_dimension()
        n.x.refine = n.x.prolongation = refine_injection;

    We set our refinement function for alpha.

      alpha.n = n;
      alpha.refine = alpha.prolongation = alpha_refine;
    #endif
    }

    Interface output

    This function “draws” interface facets in a file. The segment endpoints are defined by pairs of coordinates. Each pair of endpoints is separated from the next pair by a newline, so that the resulting file is directly visualisable with gnuplot.

    The input parameters are a volume fraction field c, an optional file pointer fp (which defaults to stdout) and an optional face vector field s containing the surface fractions.

    If s is specified, the surface fractions are used to compute the interface normals which leads to a continuous interface representation in most cases. Otherwise the interface normals are approximated from the volume fraction field, which results in a piecewise continuous (i.e. geometric VOF) interface representation.

    trace
    void output_facets (scalar c, FILE * fp = stdout, face vector s = {{-1}})
    {
      foreach()
        if (c[] > 1e-6 && c[] < 1. - 1e-6) {
          coord n = facet_normal (point, c, s);
          double alpha = plane_alpha (c[], n);
    #if dimension == 1
          fprintf (fp, "%g\n", x + Delta*alpha/n.x);
    #elif dimension == 2
          coord segment[2];
          if (facets (n, alpha, segment) == 2)
    	fprintf (fp, "%g %g\n%g %g\n\n", 
    		 x + segment[0].x*Delta, y + segment[0].y*Delta, 
    		 x + segment[1].x*Delta, y + segment[1].y*Delta);
    #else // dimension == 3
          coord v[12];
          int m = facets (n, alpha, v, 1.);
          for (int i = 0; i < m; i++)
    	fprintf (fp, "%g %g %g\n",
    		 x + v[i].x*Delta, y + v[i].y*Delta, z + v[i].z*Delta);
          if (m > 0)
    	fputc ('\n', fp);
    #endif
        }
    
      fflush (fp);
    }

    Interfacial area

    This function returns the surface area of the interface as estimated using its VOF reconstruction.

    trace
    double interface_area (scalar c)
    {
      double area = 0.;
      foreach (reduction(+:area))
        if (c[] > 1e-6 && c[] < 1. - 1e-6) {
          coord n = interface_normal (point, c), p;
          double alpha = plane_alpha (c[], n);
          area += pow(Delta, dimension - 1)*plane_area_center (n, alpha, &p);
        }
      return area;
    }

    Usage

    Examples

    Tests